Blender (Cycles Shader Guide)

Everything on Shader’s in Cycles

http://www.blenderguru.com/articles/cycles-shader-encyclopedia/

+ extras goodness – http://www.chocofur.com/6-shadersamptextures.html and https://www.blenderguru.com/articles/7-ways-get-rid-fireflies/

and finally,

UV MAPPING (Quick and Easy) – (Instead of selecting full object, you can select ANY face and assign a material to that selectively)

Applying an Image Texture in Cycles

  1. Select the object you want to put the image on
  2. Give it a new material with an Image Texture Shader:
    Object Properties window -> Materials tab -> click the New button
    For the Color, click on the grey dot icon on the right side ( enter image description here ) then select “Image Texture”:enter image description here
  3. Select the image you want to use:enter image description here
  4. UV Unwrap your object and position the image as you’d like it:
    • Select your object and enter Edit mode (TAB)
    • Unwrap mesh (U) -> here, I use Smart UV project

    enter image description here

    NOTE: UV Unwrapping a mesh and positioning the image properly can be a very complex and involved process. So, I highly recommend you study some UV Mapping tutorials to get all the details; YouTube has quite a lot of excellent video tutorials for beginners on this subject.

– source: http://blender.stackexchange.com/questions/8697/how-do-i-put-an-image-texture-on-a-material-in-cycles

3d model building test

Created this today:

cartman_model-export_test.gif

First hand try at photogrammetry. Fun stuff. I can definitely use this in the future!

Used Photoscan for the 3d render using about 30+ photos. For some reason the backside didn’t turn out. Oh well.

Then did post, CC and quick animation in Photoshop. Lots of issues with this obviously. But kinda cool for 30minutes of work 😀