Everything on Shader’s in Cycles
http://www.blenderguru.com/articles/cycles-shader-encyclopedia/
+ extras goodness – http://www.chocofur.com/6-shadersamptextures.html and https://www.blenderguru.com/articles/7-ways-get-rid-fireflies/
and finally,
UV MAPPING (Quick and Easy) – (Instead of selecting full object, you can select ANY face and assign a material to that selectively)
Applying an Image Texture in Cycles
- Select the object you want to put the image on
- Give it a new material with an Image Texture Shader:
Object Properties window -> Materials tab -> click the New button
For the Color, click on the grey dot icon on the right side ( ) then select “Image Texture”: - Select the image you want to use:
- UV Unwrap your object and position the image as you’d like it:
- Select your object and enter Edit mode (TAB)
- Unwrap mesh (U) -> here, I use Smart UV project
NOTE: UV Unwrapping a mesh and positioning the image properly can be a very complex and involved process. So, I highly recommend you study some UV Mapping tutorials to get all the details; YouTube has quite a lot of excellent video tutorials for beginners on this subject.