City generator – Custom Maps, Modifiers, Curves and Paths
These tuts don’t fuck around 😀
Everything on Shader’s in Cycles
UV MAPPING (Quick and Easy) – (Instead of selecting full object, you can select ANY face and assign a material to that selectively)
Applying an Image Texture in Cycles
- Select the object you want to put the image on
- Give it a new material with an Image Texture Shader:
Object Properties window -> Materials tab -> click the New button
For the Color, click on the grey dot icon on the right side ( ) then select “Image Texture”:
- Select the image you want to use:
- UV Unwrap your object and position the image as you’d like it:
- Select your object and enter Edit mode (TAB)
- Unwrap mesh (U) -> here, I use Smart UV project
NOTE: UV Unwrapping a mesh and positioning the image properly can be a very complex and involved process. So, I highly recommend you study some UV Mapping tutorials to get all the details; YouTube has quite a lot of excellent video tutorials for beginners on this subject.
Updated the “About” section with:
And I may redo this. I fucked up the mesh without thinking it through, oh well.
Also, the 3d in Photoshop is nothing but annoying at times.
Feeling very accomplished right now. 😀
Design process on Monday, look over on Tuesday and test cam projection on Wednesday. Loads to learn still, but that’s to be expected. Only thing left now is to CC, reduce HL to recover some more details, boost the SAT slightly, sharpen, apply some N/G, and maybe add some CA. So far the initial render looks dope and the process only took 3 days for a fairly simple comp.
All this makes me want to tackle Nuke & Maya…the student version looks tempting.
It shall be an interesting year. 🙂