Blender (Cycles Shader Guide)

Everything on Shader’s in Cycles

+ extras goodness – and

and finally,

UV MAPPING (Quick and Easy) – (Instead of selecting full object, you can select ANY face and assign a material to that selectively)

Applying an Image Texture in Cycles

  1. Select the object you want to put the image on
  2. Give it a new material with an Image Texture Shader:
    Object Properties window -> Materials tab -> click the New button
    For the Color, click on the grey dot icon on the right side ( enter image description here ) then select “Image Texture”:enter image description here
  3. Select the image you want to use:enter image description here
  4. UV Unwrap your object and position the image as you’d like it:
    • Select your object and enter Edit mode (TAB)
    • Unwrap mesh (U) -> here, I use Smart UV project

    enter image description here

    NOTE: UV Unwrapping a mesh and positioning the image properly can be a very complex and involved process. So, I highly recommend you study some UV Mapping tutorials to get all the details; YouTube has quite a lot of excellent video tutorials for beginners on this subject.

– source:



Lots to DL over the next few days 🙂 Just found the treasure trove of endless gifts for myself…this place is literally a goldmine of educational materials; and its FREE 😉 *wink*

Seriously, fuck art school or anything else. If you’re saying “I can’t afford” school in 2016 and you have internet access, then you really have NO more excuses at this point. You have a wealth of education at your fingertips. All you need is time and discipline. It’s amazing how many professionals I run into on a weekly basis that are self taught. Keep that in mind.

Oh, internetz, how I ❤ you.